![]() ![]() On the audio side, the games now have dual audio both Japanese and English can be selected in this bundle, a nice inclusion for the hardcore Japanese fan who loves hearing the original language dub. This graphic style does lend itself to looking sharper on a HD display, and, while the overworld looks barren and blurry, the rest of the areas come across as best as they can without being completely remodelled and re-textured. 10 Years later, the game doesn’t look quite as remarkable, lacking any sort of makeover that The Legend of Zelda: The Wind Waker, a game that used a similar art style, received for its Wii U revision. It has, after all, been selected to be brought to the PlayStation 3 to preserve the game on a newer system.įorgetting about the frame rate and speaking about the presentation, Tales of Symphonia’s art style used cel-shading to bring across an anime visual look, which back in 2004 was gorgeous. It’s just that since this is the HD version, you would also expect it to be the version that performs the best. To be honest, it’s not a deal breaker, it still plays well, since 30fps doesn’t stop you from being able to pull off those easy combos. It’s something that I instantly felt going into the game’s battle, as the movement looks and feels sluggish. ![]() The problem is that Tales of Symphonia for the PlayStation 2 had its frame rate reduced by half, running at 30fps, rather than at the GameCube’s silky smooth 60fps. They’re not extras that will shake the world at its core, but for fans, it’s nice to know you’re getting the most content complete version of the game. Content wise, this is better than the original GameCube title, since it came with little extras, such as characters having additional attacks, new costumes, new character titles, new events, while a couple of glitches got fixed and more anime cutscenes were introduced. I say mostly, because Namco Bandai has opted to go with the PlayStation 2 version of the game to receive the HD treatment, a version that stayed in Japan. There’s no need to panic any more, as fans that missed out on the title can now pick it up, along with the sequel, for a fair price and for what is mostly a great port. It’s not just for the fact that the English version of Tales of Symphonia was exclusive to the GameCube the title also became rare that picking up a second hand copy now is virtually the same price as buying a new video game today. The key title in this collection is Tales of Symphonia, and there would be no doubt in my mind that if this bundle was just Dawn of the New World, then it wouldn’t be as worthwhile. This review will focus solo on how this title is for the PlayStation 3. ![]() If you want to know a bit about the stories in the games, then you can check out the reviews linked in the first paragraph to get more of an in-depth description. Rather than flood this review with the summary for the games, I’ll just say that nothing has changed in regards to the story for both of these titles, since these are direct ports that have been tweaked for the higher resolution (720p). I am sure you can imagine my excitement when Namco Bandai announced that a HD release was coming to PlayStation 3 that would bundle this excellent RPG along with its sequel, Tales of Symphonia – Dawn of the New World, which isn’t a classic like the original, but is still an enjoyable JRPG in its own right that rekindles a connection with character favourites from its predecessor. In fact, it’s not that far from the truth to say that Tales of Symphonia is the franchise’s Final Fantasy VII, where a lot of new fans came into the series through this game, while the title is also claimed, by some of the fan base, as one of the best in the franchise. It was the first time the series moved from sprite work into 3D models, vocalising similarities to Final Fantasy VII. In fact, it’s actually my favourite Tales of game in the series’ nearly 20 year history. Tales of Symphonia was without question a fantastic Japanese RPG for Nintendo’s GameCube. ![]()
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